Welcome to Shaping Tomorrow

Global Scans · Metaverse · Weekly Summary


  • By 2026, 25% of people will spend at least an hour a day in the metaverse for work, shopping, socializing, or entertainment. SiliconSnark
  • Businesses expect metaverse platforms to include robust identity management, secure data handling, and compliance with global privacy regulations. Deftsoft
  • In 2026, metaverse app development services will no longer be viewed as experimental or optional. Deftsoft
  • The 2026 playbook is one of prioritization: the AI engine must generate returns quickly to justify its cost, while the metaverse budget is being trimmed to a sustainable level, with losses expected to peak in 2026 before declining. Ainvest
  • The Metaverse economy will reach $5 trillion by 2030, with the emergence of entirely new jobs and digital markets alongside the real-world economy. The Jerusalem Post | JPost.com
  • By 2026, a quarter of people worldwide will spend at least one hour on the Metaverse for personal use. demandsage
  • Roblox alone is projected to reach over 150 million daily active users by late 2026, with nearly 45% of its user base now over the age of 17, signaling a move toward adult metaverse utility. Developex - Custom Software Development Company
  • The metaverse economy will reach $120 to $150 billion in 2026, mainly because of gaming, enterprise XR, digital commerce, and creator platforms. NFT News Today
  • Dubai's Metaverse Strategy aims to create 40,000 virtual jobs by 2030. Dubai World Trade Centre (DWTC)
  • By 2030, gaming and e-commerce are expected to dominate metaverse revenues. Amra and Elma LLC
  • Metaverse active users will reach 2.63 billion by 2030. demandsage
  • By 2030, the Metaverse valuation is expected to reach $507.8 billion at a CAGR of 37.43%. demandsage
  • By 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, social interaction, or entertainment. Devsu
  • By 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, and entertainment. Futurist Speaker on AI Leadership, Future of Work, Futu
  • The World Economic Forum highlights that without standardized protocols for identity, assets, and data transfer, the metaverse risks becoming a collection of disconnected digital islands rather than the seamless continuum it promises to be. Futurist Speaker on AI Leadership, Future of Work, Futu
  • In 2026, further metaverse expansion and rising demand for digital experiences may push MANA into a stronger position. The Currency Analytics
  • The metaverse economy could represent $1 trillion in annual revenue, with retail being a primary beneficiary. Futurist Speaker on AI Leadership, Future of Work, Futu
  • In 2030, based on a predicted annual growth rate of 5%, the price of METAVERSE is expected to reach $0.005562. Bitget
  • In 2035, based on a predicted annual growth rate of 5%, the price of METAVERSE is expected to reach $0.007099. Bitget
  • In 2040, based on a predicted annual growth rate of 5%, the price of METAVERSE is expected to reach $0.009060. Bitget
  • As Gartner reports, by 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, social media, or entertainment. Futurist Speaker on AI Leadership, Future of Work, Futu

Last updated: 08 March 2026



Please stand by...

The magic is happening, but it might take a couple of minutes.

Login