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Global Scans · Virtual Reality · Weekly Summary


  • [New] By 2026, mental health technology will be deeply integrated into educational ecosystems, with AI-powered personalized care, VR therapy, and predictive analytics becoming standard features rather than innovative exceptions. Bode.it
  • [New] VR and its related technologies, such as AR and spatial computing in particular, may not fully break out of the hype cycle for most of 2026, despite their potential for transforming psychomotor skills, assessment, psychosocial interactions, and simulation. LWW
  • [New] Meta's Reality Labs layoffs in January stoked fears of a VR slump even as Meta forecasts heavy AI and hardware spending in 2026. Glass Almanac
  • [New] According to research from the Augmented Reality for Enterprise Alliance, over 40% of digital twins deployments will include AR or VR interfaces by 2028, enabling more intuitive interaction with virtual replicas. Programming Helper
  • As hardware becomes more affordable and content libraries grow, VR is expected to play a transformative role in personalized, inclusive, and scalable education globally. openpr
  • Enterprise adoption: By 2030, enterprise users will dominate the VR segment, accounting for more than 60% of total revenue. VirtualSpeech
  • By drastically shortening the material development process, AI-driven design could accelerate the creation of smart materials for applications ranging from holographic and VR or AR displays to adaptive optical systems and smart windows that respond to their environment. ScienceDaily
  • By 2030, VR is anticipated to transcend conventional visual immersion, integrating AI-augmented interactivity, advanced haptic feedback, and seamless MR transitions. GIUCE
  • By 2026, 30% of enterprises are expected to implement VR platforms for virtual meetings and immersive training experiences in digital workplace settings. Market.us Scoop

Last updated: 16 February 2026



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