[New] 82% of corporate executives expect metaverse technologies to be part of their standard business operations by 2027.
Fortunly
[New] Metaverse in E-commerce is projected to reach a valuation of $1.15 trillion by 2034.
Fortunly
[New] The global metaverse market, valued at $154.6 billion in 2025, is forecast to surge to $226.8 billion in 2026, with some analyses even pushing that 2026 figure to $263.75 billion.
Kavout
[New] Virtual Worlds Inc. is uniquely positioned to capitalize on the surging metaverse market, projected to reach $226.8 billion in 2026 and $1.3 trillion by 2030.
Kavout
[New] In 2026, we will see further evolution of the industrial metaverse, as virtual spaces and augmented vision interfaces enable manufacturers to reimagine human-machine collaboration.
Forbes
While the full metaverse might still be evolving, the practical applications of augmented reality and virtual reality in marketing will be hitting their stride by 2026.
Marketing & PR services | SongBird
If metaverse adoption remains minimal beyond 2027, investor pressure for a reality check will mount.
MEXC Blog
At Hannover Messe 2026, the Fraunhofer Institute for Industrial Engineering IAO will be bringing the industrial metaverse to life - with immersive visualizations, photorealistic AI avatars and digital twins that already offer companies true added value today.
Fraunhofer-Gesellschaft
92% of manufacturing executives surveyed were already experimenting with or implementing at least one metaverse-related use case, and many expected 12 to 14% improvements in metrics such as throughput and quality.
ETManufacturing
Metaverse gaming in 2026 will focus on persistent virtual worlds where players can socialize, attend digital concerts, and play games seamlessly.
Hitem3D
The development of metaverse-based leisure platforms could allow global audiences to explore European landmarks remotely, creating new revenue channels through virtual ticket sales and digital merchandise.
Market Data Forecast
Metaverse-based social experiences are predicted to attract over 100 million active users by 2027.
NEWMEDIA.COM
The New York Times says Meta will steer more spending toward AR wearables rather than a broad metaverse build in 2026.
Glass Almanac
By 2026, 25% of people will spend at least an hour a day in the metaverse for work, shopping, socializing, or entertainment.
SiliconSnark
The 2026 playbook is one of prioritization: the AI engine must generate returns quickly to justify its cost, while the metaverse budget is being trimmed to a sustainable level, with losses expected to peak in 2026 before declining.
Ainvest
In 2026 the landscape will keep evolving - new tech, new audience behaviours (maybe tomorrow's fans care more about metaverse concerts or something).
Ticket Fairy
Last updated: 03 May 2026
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