Global Scans
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Media & Entertainment
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Weekly Summary
[New] Transport & Food is expected to grow 12% to $6 billion, while Online Media is set to surge 13% to $3.4 billion.
Bain
[New] Eros GenAI will serve as the intelligence layer across all Eros Innovation verticals - powering creator tools, entertainment applications, live and virtual experiences, and adaptive AI-native characters globally.
City AM
[New] Social media companies that fail to take reasonable steps to get children and teenagers off their platforms will face fines of up to $50 million.
Australian Broadcasting Corporation
[New] Twitch, a streaming platform popular with gamers, will be included in the federal government's contentious social media ban for children and teenagers.
Australian Broadcasting Corporation
[New] 72% of people across 25 nations view the spread of false information online as a major threat to their countries, with social media being the primary news source for younger audiences worldwide.
EurekAlert!
[New] While still speculative, by the late 2050s we may see the emergence of integrated commerce ecosystems that seamlessly connect shopping, entertainment, and social experiences.
Futurist Speaker on AI Leadership, Future of Work, Futu
[New] NIQ emphasized a need to better integrate cross-channel data and wed off-site and on-platform retail media ads to create true full-funnel campaigns in 2026.
Marketing Dive
[New] On the channel front, retail media is gaining further traction, with 69% of CMOs seeing it as critical and 67% expecting to increase their investments in 2026.
Marketing Dive
[New] As Gartner reports, by 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, social media, or entertainment.
Futurist Speaker on AI Leadership, Future of Work, Futu
[New] The success of Disney's robust content slate for 2026, including major theatrical releases, will be crucial for the recovery of the Entertainment segment.
FinancialContent
In 2026, content creators are shaping every part of the media ecosystem.
Marketing-Interactive
The entertainment industry and media will finally recognize that video games are the dominant form of entertainment in 2025.
The Drum
In a world where streaming is central to entertainment, education, and information, a VPN ensures that users can experience the full potential of online content safely, securely, and without limitations.
TechBullion
With 2026's FIFA World Cup expected to be the largest spectator event in history, Unilever is already planning how to capitalize on the billions of viewers watching via paid media and sponsorships.
Digiday
Retail media networks are projected to capture approximately 20% of total global advertising revenue by 2030, exceeding $300 billion according to Omdia research.
PPC Land
We might see regulations requiring AI-generated content disclosures (as was proposed in US Senate hearings, and the EU's AI Act likely mandating watermarks for synthetic media).
Kukarella
Some companies are collaborating on detection standards (ex: Adobe's Content Authenticity Initiative for media, which could extend to audio).
Kukarella
In December, the world's first country-wide social media ban for children will go into effect in Australia, banning children under 16 from major social media platforms.
Engadget
A potential price reduction to $99 could make the Apple TV more accessible to a broader audience, further solidifying its position as a central hub for entertainment and gaming.
Geeky gadgets
Last updated: 24 November 2025
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